Quick Reference

Turn Undead

  • Range: 60 feet, line of effect
  • Roll 1d20 + Cha mod; table below shows highest HD you can turn:
Check Max HD Check Max HD Check Max HD
up to 0 Cleric level – 4 7-9 Cleric level – 1 16-18 Cleric level + 2
1-3 Cleric level – 3 10-12 Cleric level 19-21 Cleric level + 3
4-6 Cleric level – 2 13-15 Cleric level + 1 22+ Cleric level + 4
  • Roll 2d6 + Cleric level + Cha mod. = number of HD turned
  • Undead with 1/2 HD of cleric’s modified level are destroyed
  • Turned undead flee for 10 rounds, if they can’t, they cower
  • If cleric gets closer than 10’, turned undead will return to normal

Dispel Magic – Targeted Dispel

  • Select one object, creature, or spell
  • Roll 1d20 + caster level (Max +10, +20 for Greater Dispel Magic)
  • DC is 11 + targeted spell’s caster level

Determining Spell DC

  • 10 + level of spell + relevant ability modifier

Overcoming Spell Resistance

  • 1d20 + your caster level

Casting Defensively

  • Concentration check DC 15 + level of spell being cast or lose the spell

Concentration Checks when Casting

  • If damaged while casting, Concentration check DC 10 + damage received + level of spell being cast or spell fails
  • If being interfered with or distracted by a spell, make a Concentration check with a DC equal to the disrupting spell’s DC + level of spell being cast or spell fails

Natural Healing Rates

  • 1 hp per level + Con modifier per day of rest (x1.5 for complete bed-rest)
  • Subdual damage heals 1 hp per level + Con mod per hour
  • Temporary ability damage is healed 1 point per day of rest (8 hours in 24)

Quick Reference

Cauldron: The Shackled City PadisharBrazil