Nerull (and Grape)

Synad Psionic Heirophant (aka Nerd)

Description:

Nerull (NARE-ull) is a synad druid/psion with a large dog an ape as his animal companion. He worked as a carpenter’s apprentice in Cauldron before becoming a career adventurer.

Psionic Heirophant Prestige Class

Entry Requirements

Alignment: Any nonlawful
Base Attack Bonus: +4
Skills: Knowledge (psionics) 8 ranks, Knowledge (nature) 8 ranks.
Spells: Ability to manifest 2nd-level powers and 2nd-level divine spells.
Special: Trackless step class feature.

Hit Die: d6

Class Skills (4 + Int modifier per level): Concentration, Craft, Diplomacy, Handle Animal, Knowledge (psionics), Knowledge (nature), Listen, Profession, Ride, Psicraft, Spot, Survival, Swim.

Weapon and Armor Proficiency: You gain no proficiency in any weapons or armor. You abide by the same armor restrictions that druids do, and you lose your divine spellcasting ability and supernatural or spell-like class abilities if you wear prohibited armor or carry a prohibited shield.

Spellcasting /Manifesting: At each level, you gain new spells and power points per day and an increase in caster or manifester level (and powers known) as if you had also gained a level in a divine spellcasting class and a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other class feature a character of that class would have gained. If you had more than one divine spellcasting class or more than one manifesting class before becoming a psionic hierophant, you must decide to which class to add each level for the purpose of determining spells and power points per day, caster and manifester level, and spells and powers known.

Wild Shape (Su): If you do not already possess the ability, you gain no new ability to wild shape. However, you add your psionic hierophant level to your druid level and gain the wild shape ability of a druid of the resulting level. For example, a character who is a 3rd-level psion/3rd-level druid/4th-level psionic hierophant has the wild shape ability of a 7th-level druid. If you are not a druid, (for example, if you entered the class as a psion/ranger), you do not gain the ability to wild shape.

Companion Psicrystal: Upon becoming a psionic hierophant, you must dismiss your psicrystal, if you have one. (You do not risk losing XP for doing so.) You may retain any one animal companion you already possess. You add your psionic hierophant class level to your druid or ranger level for purposes of determining your animal companion’s bonus Hit Dice, natural armor adjustment, and Strength/ Dexterity adjustment (see the sidebar The Druid’s Animal Companion, page 36 of the Player’s Handbook). For example, a character who is a 4th-level druid/3rd-level psion/4th-level psionic hierophant has the animal companion of an 8th-level druid (+4 bonus HD, +4 natural armor, and +2 Strength/Dexterity adjustment, or an animal companion chosen from the 4th-level or 7th-level lists).

In addition, your animal companion (if any) gains many of the abilities that a psicrystal would normally possess. You add your psionic hierophant class level to your manifesting class level, and determine the Intelligence bonus and special abilities of your animal companion accordingly (see pages 21-24 of the Expanded Psionics Handbook). For example, a 4th-level druid/3rd-level psion/4th-level psionic hierophant has a psicrystal companion equal to that of a 7th-level psion and 8th-level druid.

The Hit Dice, hit points, attack bonus, saving throws, feats, and skills of the psicrystal companion are determined as normal for an animal companion. Due to the psicrystal companion’s unusual Intelligence score, it may very well have more skill points than other animals of its kind. The psicrystal companion is a magical beast (augmented animal), but you can bestow harmless spells and powers on your psicrystal companion as if it were an animal instead of a magical beast.

If your psicrystal companion is killed or dismissed, you do not lose XP. You can summon a new psicrystal companion by performing a ceremony requiring 24 hours of uninterrupted prayer.

Channel Animal (Sp): Starting at 4th level, you gain the ability twice per day to establish a magical conduit between yourself and a single animal that you touch (including your psicrystal companion). For each use of this class feature, a spell you cast or a power you manifest whose range is touch or greater can originate from the animal instead of from you, provided that you have line of sight and line of effect to the animal. The spell’s or power’s line of effect then extends from the animal to the target based on the senses of the animal, not you.

You can also use this power to deliver touch spells and powers through the animal. Once you cast the spell or manifest the power, the animal is considered to be holding the charge for the spell or power (see page 176 of the Player’s Handbook).

Starting at 8th level, you gain two additional uses of this ability each day.

Channel Plant (Sp): Starting at 6th level, you gain the ability to establish a magical conduit between yourself and a natural, non-animated plant (but not creatures of the plant type) once per day. This ability functions like the channel animal class feature, except that the line of effect from the plant to the target is based on your senses.

You can use this power to deliver touch spells and powers through the plant. Once you cast the spell or manifest the power, the plant is considered to be holding the charge for the spell or power (see page 176 of the Player’s Handbook), except that the spell or power is delivered to the first creature or object that can receive the spell or power when the subject touches the plant.

At 10th level, you gain a second daily use of your channel plant ability.

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Companion psicrystal, wild shape +1 level of psion and druid
2nd +1 +0 +0 +3 +1 level of psion and druid
3rd +2 +1 +1 +3 +1 level of psion and druid
4th +3 +1 +1 +4 Channel animal 2/day +1 level of psion and druid
5th +3 +1 +1 +4 +1 level of psion and druid
6th +4 +2 +2 +5 Channel plant 1/day +1 level of psion and druid
7th +5 +2 +2 +5 +1 level of psion and druid
8th +6 +2 +2 +6 Channel animal 4/day +1 level of psion and druid
9th +6 +3 +3 +6 +1 level of psion and druid
10th +7 +3 +3 +7 Channel plant 2/day +1 level of psion and druid
Bio:

Nerull (and Grape)

Cauldron: The Shackled City PadisharBrazil