Cauldron: The Shackled City
Myrkul (Greater Deity)
Lord of Bones, Old Lord Skull, the Reaper, Lord of the Dead
Symbol: A white human skull face-on against a black field or a reaching white skeletal hand in white on a black field
Home Plane: currently adrift on the Astral Plane
Alignment: Neutral Evil
Portfolio: The dead, wasting, decay, corruption, parasites, old age, exhaustion, dusk, autumn
Worshipers: Necromancers, liches,
Cleric Alignments: CE, LE, N, NE
Domains: Death, Evil, Fate
Favored Weapon: Scythe
Myrkul (MER-kul), one of the Dark Gods, was the god of the dead, as opposed to the god of death, which was the province of Bhaal. His portfolio, and his home in Hades, the Bone Castle, were both usurped by Cyric after the Lord of Bones was destroyed atop Blackstaff Tower in Waterdeep during the Time of Troubles by Midnight. Later Myrkul’s portfolio passed to Kelemvor when Cyric was driven from the City of Strife by an Alliance of gods and denizens.
Myrkul had a cold, malignant intelligence, and spoke in a high whisper. He was always alert, never slept, and was never surprised. He was never known to lose his temper or be anything other than coldly amused when a mortal succeeded in avoiding his directives or chosen fates. His influence in Faerûn was imposed through fear, and he was a master of making mortals terrified of him through his words and deeds. At times, just to remain unpredictable, he seemed almost kind and caring. His cowled skull head was known in nightmares all over Faerûn, and he was the one deity that almost all human mortals could picture clearly. Myrkul took care that all mortals thought of him often—he was even known to materialize beside open graves, scythe in hand, just to gaze around at gathering mourners for a few silent seconds before fading away, in order to remind everyone that he was waiting for them all.